![]() Usually, Recoil values should be located in this commandline : Afterwards, Mame hooker will detect the games output automatically into the info box.Ģ: Close the game and go into your mamehooker folder and find the folder named ģ: Mamehooker will aitomatically save a seperate ini file for each games into this folder if it was previously detected. You need the emulator and mame hooker to be open as administrators. Ok, This will be one of the self answered post lol □ġ: To be able to hook the game properly through Mamehooker. 2 files are located into the game exe folder. The software should recognise the input soon as I launch the game through Teknoparrot. Mamehooker will open as administrator and run in the bottom corner of the desktop. I have to use Mamehooker and OutputBlaster software. Did anyone figured out how to work the recoil with these A-Pac guns ?Įdit: I just found out that FFbplugin is not compatible with alien extermination arcade guns. Those are basically the instruction provided. I open FFBPluginGUI.exe and go into Force feedback setup/ then, I register my device into. Opengl32.dll and SDL2.dll are also in teknoparrot.exe folder. ![]() FFBplugin software should be able to make the recoil work with teknoparrot game but I have no luck.Įxemple for Rambo : FFBPlugin.ini, FFBPluginGUI.exe, MetroFramework.dll,SDL2.dll are in the game folder, Elf folder to be exact. Unfortunately my issue, the recoil only works with the Alien extermination game. The arcade gun from alien extermination is a great addition to your teknoparrot shooter games. ![]()
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